Range¶
Inherits: Control < CanvasItem < Node < Object
Inherited By: SpinBox, ScrollBar, ProgressBar, TextureProgress, Slider
Category: Core
Brief Description¶
Abstract base class for range-based controls.
Signals¶
- changed ( )
This signal is emitted when min, max, range or step change.
- value_changed ( float value )
This signal is emitted when value changes.
Member Variables¶
- bool exp_edit - If
trueandmin_valueis greater than 0,valuewill be represented exponentially rather than linearly. - float max_value - Maximum value. Range is clamped if
valueis greater thanmax_value. Default value: 100. - float min_value - Minimum value. Range is clamped if
valueis less thanmin_value. Default value: 0. - float page - Page size. Used mainly for ScrollBar. ScrollBar’s length is its size multiplied by
pageover the difference betweenmin_valueandmax_value. - float ratio - The value mapped between 0 and 1.
- bool rounded - If
true,valuewill always be rounded to the nearest integer. - float step - If greater than 0,
valuewill always be rounded to a multiple ofstep. Ifroundedis alsotrue,valuewill first be rounded to a multiple ofstepthen rounded to the nearest integer. - float value - Range’s current value.
Description¶
Range is a base class for Control nodes that change a floating point value between a minimum and a maximum, using step and page, for example a ScrollBar.
Member Function Description¶
Binds two Ranges together along with any Ranges previously grouped with either of them. When any of Range’s member variables change, it will share the new value with all other Ranges in its group.
Stop Range from sharing its member variables with any other Range.