ProjectSettings

Inherits: Object

Category: Core

Brief Description

Contains global variables accessible from everywhere.

Member Functions

void add_property_info ( Dictionary hint )
void clear ( String name )
int get_order ( String name ) const
Variant get_setting ( String name ) const
String globalize_path ( String path ) const
bool has_setting ( String name ) const
bool load_resource_pack ( String pack )
String localize_path ( String path ) const
bool property_can_revert ( String name )
Variant property_get_revert ( String name )
int save ( )
int save_custom ( String file )
void set_initial_value ( String name, Variant value )
void set_order ( String name, int position )
void set_setting ( String name, Variant value )

Description

Contains global variables accessible from everywhere. Use “ProjectSettings.get_setting(variable)”, “ProjectSettings.set_setting(variable,value)” or “ProjectSettings.has_setting(variable)” to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.

Member Function Description

Add a custom property info to a property. The dictionary must contain: name:String), and optionally hint:int), hint_string:String.

Example:

ProjectSettings.set("category/property_name", 0)

var property_info = {
    "name": "category/property_name",
    "type": TYPE_INT,
    "hint": PROPERTY_HINT_ENUM,
    "hint_string": "one,two,three"
}

ProjectSettings.add_property_info(property_info)

Clear the whole configuration (not recommended, may break things).

Return the order of a configuration value (influences when saved to the config file).

Convert a localized path (res://) to a full native OS path.

Return true if a configuration value is present.

Convert a path to a localized path (res:// path).

  • void set_order ( String name, int position )

Set the order of a configuration value (influences when saved to the config file).