ImageTexture

Inherits: Texture < Resource < Reference < Object

Category: Core

Brief Description

A Texture based on an Image.

Member Functions

void create ( int width, int height, int format, int flags=7 )
void create_from_image ( Image image, int flags=7 )
int get_format ( ) const
void load ( String path )
void set_data ( Image image )
void set_size_override ( Vector2 size )

Member Variables

  • float lossy_quality - The storage quality for ImageTexture.STORAGE_COMPRESS_LOSSY.
  • Storage storage - The storage type (raw, lossy, or compressed).

Enums

enum Storage

  • STORAGE_RAW = 0Image data is stored raw and unaltered.
  • STORAGE_COMPRESS_LOSSY = 1Image data is compressed with a lossy algorithm. You can set the storage quality with set_lossy_storage_quality.
  • STORAGE_COMPRESS_LOSSLESS = 2Image data is compressed with a lossless algorithm.

Description

A Texture based on an Image. Can be created from an Image with create_from_image.

Member Function Description

  • void create ( int width, int height, int format, int flags=7 )

Create a new ImageTexture with “width” and “height”.

“format” one of Image.FORMAT_*.

“flags” one or more of Texture.FLAG_*.

  • void create_from_image ( Image image, int flags=7 )

Create a new ImageTexture from an Image with “flags” from Texture.FLAG_*.

  • int get_format ( ) const

Return the format of the ImageTexture, one of Image.FORMAT_*.

Load an ImageTexture.

  • void set_data ( Image image )

Set the Image of this ImageTexture.

  • void set_size_override ( Vector2 size )

Resizes the ImageTexture to the specified dimensions.