Godot Docs – 3.0 branch

Tip

This is the documentation for the stable 3.0 branch. Looking for the documentation of the current development branch? Have a look here. For the stable 2.1 branch, it’s here.

Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you read the introduction page to get an overview of what this documentation has to offer.

The table of contents below and in the sidebar should let you easily access the documentation for your topic of interest. You can also use the search function in the top left corner.

Note

Godot Engine is an open source project developed by a community of volunteers. It means that the documentation team can always use your feedback and help to improve the tutorials and class reference. If you do not manage to understand something, or cannot find what you are looking for in the docs, help us make the documentation better by letting us know!

Submit an issue or pull request on the GitHub repository, help us translating present documentation into your language, or discuss with us on either the #documentation channel on Discord, or the #godotengine-doc channel on irc.freenode.net!

Translation state

The main documentation for the site is organized into the following sections:

General

Community

Class reference